Savign the world from a grim, digitized fate.Ĭheck out the rest of our Mighty Max reviews. Mighty Max has to battle the Cybersurfer in Virtual Reality and destroy the brain-source. But while Mighty Max is playing the game, it tries to digitize the entire city. Megacorp designed a game called Cybersurfer. So, this is basically the ‘Video Game’ themed set for the toy line. To me, it screams telemarketer, butīy pulling the jaw forward, we can unclasp and open this set up. Cyberskull is an awesome looking set, but I can’t think of anybody that looks good with a headset. And I guess the ear piece flips down like a headset. The eyepiece can be lifted out of the way, revealing a crumbling eye socket beneath. The Virtual Vehicle forms a headset on the outside of the set but transforms into a tank for Mighty Max to ride.Īnother cool feature, unusual for a Doom Zone, are the play features on the outside. The playset comes complete with your Mighty max figure, the Central Brain, your Cyber Surfer and the Virtual Vehicle. Cyberskull himself (who the outside of the playset is based off), managed to stick around long enough for a follow up TV episode (and Battle Warrior Playset, Mighty Max Shuts down Cybot). Mighty Max Bytes Cyber Skull / Bytes Cyro Skull - Doom Zones - Bluebird Toys 1994 100 complete with the correct accessories. Especially the colour scheme and the cyborg look. I’m a massive fan of the look of this playset. The Playset is based off an arcade board for a computer game where Max has to journey inside the computer itself to fight the bad guy the Cyber Surfer. Mighty Max Bytes Cyber Skull - Doom Zone - COMPLETE - Bluebird Toys RARE. We also get the return of the Skull Master figure from the Double-Demon figure set - he can wield his menacing staff when it isn’t being fired from his big blue howitzer.Mighty Max Bytes Cyberskull came out in the last wave of Doom Zones for the franchise and they were really pulling out all the stops. Mighty Max Doom Zones Escapes From Skull Dungeon Vtg BlueBird Playset Only 1992. It sports a lot of silly, cartoonish decals - one more sign of Bluebird’s growing disinterest in the toy line - but there’s tons of great stuff to make up for it. Many a kid probably enjoyed busting this evil bastard’s face open. This set’s connection to the cartoon is obvious from the get-go: it’s made in the striking image of Max’s nemesis, the titular Skull Master. That has finally been remedied, so the collector in me can finally sleep well at night. I have no idea what the deal is with Series 3’s wishy-washy US distribution, but it’s a shame it kept me from getting the entire playset collection for twenty years. Some states didn’t get anything from Series 3 apparently. The Beetlebrow and Freako horror heads, like the Geela Guts doom zone of Series 3, were readily available all over the UK, but only select areas in the US for whatever reason. It’s also the only doom zone with a black Mighty Max logo, instead of the usual red. I only got it because, at the time, I was a completist. Where the designs are cool, the substance is…lacking.ĬYBERSKULL is too abstract for my tastes: it plunges Max into the belly of his own computer (just like the elusive Geela Guts doom zone, which plunges him into the belly of his pet iguana), so the interior is an amalgamation of computer parts and electronic miscellany. There are a few golden moments here, but despite the unchained creativity in the playset compositions, it was at this point I realized Max wouldn’t see a fourth adventure. On the plus side, the designers went all-out with the playset layouts: almost every one of them is a complex puzzle box of moving parts and odd configurations, from the vertically splitting Nautilus to the bagel-shaped Geela Guts. Here the bulk of Max’s adventures draws to a close as we finally round out the Doom Zone collection.
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